Layout Ideas Gallery
Layout Concepts
Base layouts can be divided into two basic categories: Symmetrical and asymmetrical. Most bases have some amount of symmetry, whether they are partially, bilaterally or quadrilaterally symmetrical; others are bilaterally mirrored. They can be further divided by their basic defensive concept :
- Single Wall: A single wall surrounding all or most of the buildings.
- Double or Multi-Layered Wall: A portion or all of a wall segment with multiple layers. Note: Wall Breakers have splash damage that can break 2 wall layers as if they were 1.
- Inner and Outer wall: As the name implies, an inner wall protecting the most valuable structures, with an outer wall fully or partially enclosing the inner wall and its associated defenses.
- The Bunker Defense: Multi-layered walls (Usually 3 or more layers thick) in the center of the map with most buildings outside the wall and resources (possibly Town Hall) inside the wall.
- Spiking: a way of designing walls in such a way that they lure Wall Breakers to extra portions of a wall so as not to breach the main wall. This method is OUTDATED since the last few updates have made Wall Breaker AI ignore spiking.
- Compartmentalizing, Enclosing or Section Defense: This manifests in different ways. The basic concept is to have various compartments of a one or a few buildings to slow down troops. This method replaces the spiking method since the new Wall Breaker AI aims for "Enclosed Buildings"!
- Hybrid: A blend of any of these wall concepts.
- Funneling Defense: Lure opponents into a specific (and usually confined) area, steering them towards Traps and making them easy targets for Mortars.
- Never put all storages together. If the enemy gets to that compartment, it's all over. Put them together at your own risk. For the same reason, do not bunch Gold Mines or Elixir Collectors together.
- Upgrade intersections (Where wall meets another bit of wall) of walls first.
- Mortars do best in the cent of your base. At higher levels, Air Defenses do better in the center.
- Cover all buildings with a defense; even other defenses
- Space out defenses so they are neither too close nor too spread out.
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